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posts by Catalyst Commoner | joined 30 Sep 2005 | 7

Su'juroit, Cû'jara-Cinmoi and Cûnuroi Witch-Kings posted 25 Aug 2006, 16:08 in The Thousandfold ThoughtSu'juroit, Cû'jara-Cinmoi and Cûnuroi Witch-Kings by Catalyst, Commoner

Hi all, just a couple of questions that have been bugging me for a long time, mainly because of a passage in TT which I will quote here for your convenience: "The 'Third Phrase' was a thing of myth in Gnostic sorcery, a story handed down to Men during the Nonman Tutelage: the legend of Su'juroit, the great Cûnuroi Witch-King." So here are my questions: 1. Who is Su'juroit? 2. What exactly is the significance of a Cûnuroi Witch-King? 3. What is the legend of the 'Third Phrase' and Su'juroit? Thanks alot! view post

Consult Knowledge posted 11 Nov 2006, 21:11 in The Thousandfold ThoughtConsult Knowledge by Catalyst, Commoner

It is stated many times in the series that the Inchoroi no longer possess the knowledge of the Tekne they once did. Even when the Incû-Holoinas first fell from the sky their knowledge of the Tekne once already fading. What if this is the result of the same thing that drives some Nonmen to become Erratics: that since the Inchoroi are essentially immortal their minds can only hold so many memories. The Inchoroi were far far older than the eldest Nonman alive at the time of the PoN, even when they first arrived on the planet of Eärwa and Eänna (and who knows where else). Knowledge is basically memories, so here are my quesitons: 1. Do the Inchoroi suffer from this memory limit, the same as Nonmen? 2. If so, then is this the reason for their loss of knowledge regarding the Tekne? 3. Since Nonmen suffer from this result of their immortality and Nonmen are conveyed (at least how I interpreted it) as essentially superior to humans, do the human members of the Consult also suffer from a memory limit? 4. If all members of the Consult suffer from a memory limit, how is it that they can advance their knowledge of particular areas without losing other memories, which potentially carry knowledge aswell? With this particular area I've intentionally left out the current theories of human neural processes, since they include memory being a extremely complex connections between synapses and various other neuralogical cells. This obviously pokes holes in parts of the story (eg. a Synthese possessing the knowledge of the being possessing that form at the time), but hey, this is fantasy, I prepared to forget these morsels in order to enjoy the story. Thanks! view post

posted 13 Nov 2006, 19:11 in The Thousandfold ThoughtNo-God's questions by Catalyst, Commoner

It occured to me that when the No-God asks [b:23i4m7ur]"WHAT DO YOU SEE?"[/b:23i4m7ur], this is not a result of any lack of self-awareness but because the No-God is described as being encased in a sarcophagus (the Carapace - studded with eleven Chorae). Its pretty hard to see whats going on from the interior of a solid sarcophagus. Also, why is the No-God encased in the Carapace? Obviously for protection, but what if it also limits the No-God in some way (eg. sight, movement, perception of the world, etc)? The No-God is certainly self-aware (he is able to comprehend there is an 'I' to ask the constant question [b:23i4m7ur]"WHAT AM I?"[/b:23i4m7ur] about). But encased in the Carapace, how much can he see, even of the interior of the Carapace. If no light enters the Carapace then the No-God will not be able to even see his own form; if he even has a physical form. The fact is that we know next to nothing about the No-God. It is possible that he is no more than a tool himself, forced to do the will of the Consult. Now surely, some of you might say, the No-God could not be [i:23i4m7ur]forced[/i:23i4m7ur] to do anything by the Consult. But why not? We assume that the No-God possesses some sort of sorcerous ability. Fantastic, but that isn't going to help when he's encased in a solid iron sarcophagus that is studded with eleven Chorae, thus rendering it immune to sorcery. Is the Carapace as much a prison as a method of protection? Okay, but whats to stop him laying waste to the whole bunch of them? Well, even the No-God has limits (otherwise how on Earth did the Consult not win first time around). And even if he did lay waste to them, he's still trapped in a lightless sarcophagus-prison. The glossary at the end of TTT says that the Consult [i:23i4m7ur]summoned[/i:23i4m7ur] the No-God. Is the No-God trapped in the physical world? Does he even want to be on the world of Eärwa and Eänna? Is he being held under duress, much like Zioz during the battle for Shimeh? Laters view post

posted 13 Nov 2006, 19:11 in The Thousandfold ThoughtConsult Knowledge by Catalyst, Commoner

Thanks for the responses. If the Inchoroi practiced many specialised fields (and its quite probable considering their technological prowess prior to the Fall - 'weapons of lights', constructing a space faring vessel, not to mention an impressive knowledge of genetic engineering and biological systems in general (the Tekne)) then it is quite possible that Aurang and Aurax are not specialists in the field of the Tekne, and this could account for the loss in expertise. But I don't think the specific questions regarding memory limits were answered (if they can be by anyone except Scott). Anyone? Thanks! view post

Re: For people ReReading posted 13 Nov 2006, 20:11 in The Thousandfold ThoughtFor people ReReading by Catalyst, Commoner

[quote="Warrior-Poet":3h9zqzkz]Something I noticed which wasnt actually part of the story but can be found in the Glossay pg 490, under Sranc was this "Under the command of the No-God they are utterly fearless, and seem to strike with unerring control and coordination. Is it just me or does that sound just like a certain battle in WP just after Kellhus comprehended the TfT and the Inrithi impossibly won the battle. It would seem to me that the No-God is somehow apart of the TFT.[/quote:3h9zqzkz] The No-God is quoted as being able to 'control Sranc, Bashrag and Wracu as extensions of his own will'. From my interpretation of the battle at the end of WP, I don't believe that this is what Kellhus was doing. Kellhus simply provided the Inrithi with the [i:3h9zqzkz]conviction[/i:3h9zqzkz] to win the battle. Kellhus says , during his schooling in war by Cnaiür: "In war conviction makes true". Obviously conviction itself won't win the battle but it severely offsets the disadvantages incurred the hardship undergone by the Inrithi in the desert. It was the condition of the Inrithi army that made victory so improbable, but with their unshakeable conviction in their Warrior-Prophet this is offset. Kellhus' tactics did the rest. view post

posted 13 Nov 2006, 20:11 in The Thousandfold ThoughtNo-God's questions by Catalyst, Commoner

Oops. I really should read through the rest of the threads. I'm too lazy too though :D view post

posted 13 Nov 2006, 23:11 in The Thousandfold ThoughtConsult Knowledge by Catalyst, Commoner

I seem to be suffering from a bout of supreme idiocy. Thank you Mordecai! view post


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