the archives

dusted off in read-only


RPG? posted 07 Dec 2005, 21:12 by Conphas, Commoner

Hi Scott, Just wonder if you'd ever consider licensing an RPG/Sourcebook of Earwa like Robert Jordan, GRRM etc. have done? Any thoughts on this specific to you or in general? Thanks for being so available to your fans! view post

posted 09 Dec 2005, 14:12 by Cu'jara Cinmoi, Author of Prince of Nothing

This is something I would love to do, but the problem is that the publishers of these games are typically only interested in series that have LARGE built in audiences. Maybe someday. I think Earwa would make a wicked role-playing world. I haven't even revealed half of it... view post

posted 11 Dec 2005, 04:12 by Entropic_existence, Moderator

If you went with a smaller publisher it might work, but you want to work with someone you know will support the integrity of the work and keep it as close as is possible in a translation. (Don't work with wizards) view post

posted 18 Dec 2005, 23:12 by Harrol, Moderator

I would suggest White Wolf. They seem to be pretty good or at least five years ago when I played their RPG's they were. view post

posted 19 Dec 2005, 01:12 by Entropic_existence, Moderator

White Wolf is good, but if I remember correctly they are the second largest RPG producer after Wizards of the Coast. I do think the setting is one they would be interested in though, as they do have a predilection for the darker themes. They also have several games published under the D20 open gaming license as well. view post

posted 24 Dec 2005, 21:12 by superkeer, Candidate

Even better: MMORPG. (Complete with a subscriber-application/approval process to keep 'tards out) On the pen + paper side of it, though there are so many obscure/niche RPG titles that I see come into the store I work at, that I would think a fully realized new setting that has accompanying literature as a foundation for lore, etc. would be something that game publishers would love to get their hands on. I don't know too much about the RPG business, but I'd be willing to assume that it's already a niche market, even a sub-market of the SF/Fantasy genre, which compared to mainstream fictions, is also still a relatively limited market... Which would mean that I think you should totally go for it. Just make sure it's done right! view post

posted 26 Dec 2005, 03:12 by Entropic_existence, Moderator

Yea, pen and paper is the way to go. MMORPG's are fun but you can't really role-play in them. view post

posted 01 Feb 2006, 22:02 by rycanada, Peralogue

Also, there's a bit of a money difference... I think for the development of a successful MMORPG companies typically budget in the realm of tens of millions of dollars. If you can throw down $500,000 to develop a tabletop RPG, you're on your way to making a [i:1ssyl8ox]damn[/i:1ssyl8ox] fine game. view post

posted 01 Feb 2006, 23:02 by Entropic_existence, Moderator

I had considered making a home brew d20 version of the setting but I don't think I'd be up to the task :) I would never feel it is good enough heh. view post

posted 03 Feb 2006, 11:02 by Peter, Auditor

On the one hand, because the D20 system is the most widespread game system there is it would be best to publish in it, but on the other the vast majority of translations from literature to D20 seem to be an exercise in getting rid of any background and replacing that with *cool* feats... There are so many other systems out there which I think would fit the world so much better. But yes, I would DEFINITELY buy an RPG of Earwa... view post

posted 03 Feb 2006, 21:02 by Entropic_existence, Moderator

Well Earwa itself originated as a campaign world for DnD that Scott created as a DM back in his Dungeons and Dragons days :) So doing it in the D20 system is a natural extention of that I think. If the authors of such a campaign guide decide to stay as true as possible to the literature things would work fine. view post

posted 07 Feb 2006, 19:02 by Cu'jara Cinmoi, Author of Prince of Nothing

My brother and I actually did quite a bit of work modifying the AD&D system to make it more realistic and economical. This is one reason why I would insist that anyone purchasing the RPG rights take my brother on as a creative consultant. For some reason, I don't think many gaming companies would be down with that. It would probably strike them as nepotism. But the fact is, I'm intensely jealous of all this stuff, and since I developed so much of it with my brother, I know that the resulting product would not only be something I could believe in, but would make for a much better game as well. We developed quite a wicked little system. view post

posted 08 Feb 2006, 13:02 by Entropic_existence, Moderator

The cool thing is that the D20 system is actually Open Source material, so you can use it without having to make yourself a slave to a particular company. Of course then you do need to make a certain amount of the product "open" but this usually applies to certain rules mechanics as opposed to content. view post

posted 26 Feb 2006, 21:02 by Gregor Lux, Candidate

How about using NWN or NWN2 when it comes out? I think they would be great programs to use to create a persistent world and Earwa would be quite easy to adapt to NWN. view post

posted 27 Feb 2006, 15:02 by Entropic_existence, Moderator

Well most of what we were talking about was concerning tabletop gaming as opposed to some variation of video game. view post

posted 27 Feb 2006, 23:02 by Gregor Lux, Candidate

I've converted all my old PnP D&D games to NWN now. With all my friends scattered across North America this is now the only way to get together for our ongoing campaigns. NWN is exactly like tabletop except of course it is a videogame. With the toolset it is very easy to put together things you've read or seen. view post

posted 28 Feb 2006, 12:02 by Cu'jara Cinmoi, Author of Prince of Nothing

Like I say, all of this depends on the interest of some game publisher, first, and my pathological possessiveness, second. I'd have to be certain that it was in good hands, no matter what the format. As it stands, I think it's fair to say that some enterprising souls are adapting material from the books to spice up their campaigns. It would be interesting to see what people have been coming up with! view post

posted 28 Feb 2006, 12:02 by Peter, Auditor

Almost immediately after having finished TTT I began thinking about playing in the world. I have been thinking about modifying the T8 system so as to get away from the extremes of hideous death spirals or invulnerability to damage that more powerful characters tend to get. Thinking of replacing d6 with d10 and changing the damage structure. I'd still need to sit down and think about how to balance magic (in relation to itself, balancing it with other people involves chorae... there hideous death is part of the fun :)). view post

posted 28 Feb 2006, 12:02 by Cu'jara Cinmoi, Author of Prince of Nothing

Cool beans! :D view post

posted 28 Feb 2006, 14:02 by Entropic_existence, Moderator

I've been thinkong about it too, although I am sans gaimg group at the moment. I'll sit down one of these days and start modifying things though. view post

posted 15 Mar 2006, 18:03 by Cu'jara Cinmoi, Author of Prince of Nothing

When I was in Vancouver I had a chance to meet up with an old member of our old D&D crew (Arsenal, on the board here), and he showed me reams of old material while the two of us drew down 'what are those hairbags doing here' stares in swank bar of the hotel I was staying at. It blew my mind. It was revisiting a childhood home I'd forgotten about. Those games really were something special. view post

posted 15 Mar 2006, 18:03 by Gregor Lux, Candidate

I remember the good old days of gaming. A group of friends and myself started playing AD&D in the early 80's and then university, girls, and careers got in the way. We are now scattered throughout North America but since 2002 have revisited the old campaign and play it using NWN (Neverwinter Nights). The DM lives in Kentucky now and runs the game from there and we play about once or twice a month now. We joke around about how 20 years ago if we could imagine looking forward to future who would have thought that we would be able to get together for D&D gaming nights using computers. It seems much more interesting to keep in touch this way than by just chatting by e-mail or on the phone. The wives don't compain as it keeps us out of trouble doing other things. view post


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