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Character Classes posted 11 Aug 2004, 04:08 by JustifiedHeretic, Peralogue

My two cents - Beginner - (Candidate/Commoner) (stick with forum) Job Class One - Warrior/Swordsman/Militamen (sword/spear fighter) - Apprentice/Adept/Student (magician) - Acolyte/Devotee/Healer (Healer) - Thief/Conman/Lowlife (knife user, thief) - Merchant/Peddler (merchant) - Archer/Bowman (Archer) (use above choices, as only one of the presented choices per class. i.e. swordsman or warrior or militiaman, only one,either apprentice, adept of student and so forth) Job Class Two - Mercenary/Shrial Knight/Dragoon - Schoolman/Socerer/Wizard - Shrial Priest/Monk/High Priest - Spy/Assassin/Rogue/Mobster - Blacksmith/Forger/Armourer - Hunter/Longbowman (for second job class, have player be able to choose one of the various presented choices, but have all available. i.e. I choose to be a swordsman, of all the above first job classes, I am able to change my class, I can choose to be a Mercenary, a Shrial Knight or Perhaps a Dragoon) Have each class have its own set of skills and tech, but classes within the same job set (Schoolman/Sorcerer/Wizard) have the same skills with minor differences. Just a thought, who knows. I suck at drawing, so perhaps someone could make sketches of some generic character classes??? who knows. view post

posted 12 Aug 2004, 09:08 by Sovin Nai, Site Administrator

I like those ideas. I am going to do a little research into online rpg-ing. view post

posted 12 Aug 2004, 12:08 by JustifiedHeretic, Peralogue

awesome! thanks for helping, all of it we can get is very appreciated. view post

posted 13 Aug 2004, 01:08 by Grantaire, Moderator

Our plans for character classes and such should probably be simple to start with- after all, there are only a couple of us here, and there's a lot of ground to cover. You have to think small before you can think big. view post

posted 13 Aug 2004, 02:08 by JustifiedHeretic, Peralogue

this is fun, but its fun to get caught in the moment ahhaha but yes i agree, ill try to think little first view post

posted 19 Aug 2004, 02:08 by saintjon, Auditor

Could I suggest that there be a limit on class available based on your nationality? it would probably only come into play when you get into the more specialized uper-tier classes. For instance a Fanim Shrial Knight seems unlikely at best. If the Scylvendi are to be playable they'd probably be the most limited in this sense, being so perpetually geared for war. Since a merchant class was suggested could we have the door open for tradesmen? No one wants to make horseshoes all the time but if you were highly qualified and could make weapons, siege equipment and stuff that would be wild. view post

posted 19 Aug 2004, 04:08 by legatus, Auditor

It certainly makes sense to limit class selection for some races, like the Scylvendi. They are the People of War after all, not the People of Trade :P Their very cultural identity demands that they make an alter of battle, so it should be a rare Scylvendi indeed that isn't highly battle oriented, since that's what being of the People is all about. That said, I wouldn't want to see the Scylvendi being fighters to the exclusion of everything else. Their preferred class should be fairly versatile, seeing as the average Scylvendi is not only a great warrior, but a skilled woodsman and survivalist, as well as a keeper of herds. If I was going to shoehorn them into a DnD class, I think they'd best fit the Ranger archetype, allowing them to be both fierce warriors and skilled outdoorsmen. I imagine there would be many among them that focused primarily on combat and war mind you, so the Scylvendi should also have some variation on the pure fighter class open to them, but that shouldn't be their only choice. One way or another though, anyone whose livelihood depends on the practice of jnan, like a merchant, a priest or virtually any city dweller, can't really be considered to be of the People, so they shouldn't be Scylvendi. That kind of trivial nonsense should be left to the dainty, effete Nansur :twisted: view post

posted 19 Aug 2004, 13:08 by saintjon, Auditor

lol I've never actually read any of their rules but 3rd ed barbarians might be worth checking out as well, definite point about the ranger though, although you'd have to scrap the nature magic at higher levels I guess. I'm curious as to whether had anything like a shaman or anything. Nothing of the sort comes to mind however. Yeah I didn't mean like totally shoehorn whole nations just kind of put up some broad hedges. LOL I suppose it will probably make the game more immersive to make NPC's racist towards characters of certain nations :D. view post

posted 19 Aug 2004, 23:08 by JustifiedHeretic, Peralogue

you know, when i concepted the classes, i ahdnt really thought about nationatlities. But it could be done like Scylvendi - Barbarian Warrior Conriyans - Knight/Lord Knight Nansur - Merchant/Warrior something like that kinda deal and Chosen - Student/Sorcerer something like those. view post

posted 20 Aug 2004, 00:08 by Sovin Nai, Site Administrator

I am going to start summarizing these discussions and posting them for critique, that way we can have an idea of where we are working. view post

posted 21 Aug 2004, 15:08 by JustifiedHeretic, Peralogue

awesome, cool cool, view post


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