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Nerdanel Peralogue | joined 08 August 2006 | 59 posts


What did the blind man whisper to Kellhus? posted 25 January 2008 in The Thousandfold ThoughtWhat did the blind man whisper to Kellhus? by Nerdanel, Peralogue

It is revealed later in the book. Searching...... Okay, here it is, from page 366 my edition:

"Your father bids me tell you, 'There is but one tree in Kyudea. There is but one tree, and I dwell beneath it.'" view post


Question about the Tekne and soulled beings posted 27 January 2008 in The Thousandfold ThoughtQuestion about the Tekne and soulled beings by Nerdanel, Peralogue

All Nonmen can use sorcery, so it is possible that all skinspies could too if they had souls. It's hard to say. view post


Question about the Tekne and soulled beings posted 27 January 2008 in The Thousandfold ThoughtQuestion about the Tekne and soulled beings by Nerdanel, Peralogue

I think I recall reading somewhere that all the Nonmen could and did use sorcery. The Quya were those who made a career of it.
I can't remember where I read it about all Nonmen being able to use sorcery (if I didn't dream it) so I'd like it if someone can help prove this one way or another. view post


What drove Kellhus mad? posted 25 February 2008 in The Thousandfold ThoughtWhat drove Kellhus mad? by Nerdanel, Peralogue

I suspect madness is just another word for being influenced by the Outside. A mad person is one whose acts are not based on the observable material reality. The Outside is not part of that. Therefore, being mad and being a prophet are pretty much the same thing. view post


sranc posted 16 March 2008 in The Darkness That Comes Beforesranc by Nerdanel, Peralogue

The Orcs are capable of moving really fast in Tolkien too and have great endurance, although that's often overlooked. Since Tolkien's maps have distance scales and there is an appendix that tells on what day anything important happened, it should be possible to calculate exactly how fast the Orcs had to run to get from Rauros to Fangorn in time.

We know that the Orcs breed extremely fast but Tolkien is a lot more squeamish about such things than Bakker. (We know however that Orcs are born the normal way and not like presented in the movies.) We can only speculate whether Orc females are hidden away somewhere or if the heroes were simply unable to tell the difference. Similarly the frequency of Orc rape is left entirely to imagination. They could be like Sranc or they could find humans unarousing, being a different species after all. (Humans and Orcs cannot interbreed without magic.) view post


No-God's questions posted 16 March 2008 in The Thousandfold ThoughtNo-God's questions by Nerdanel, Peralogue

I think the No-God can controll the products of Tekne because they are soulless, so that there isn't anything interfering with the force of his will. He might be able to controll animals too, although perhaps there is a difference between what passes as souls for Tekne creatures and genuinely soulless natural animals.

I think Achamian's final dream in TTT in which Anaxophus repeats the No-God's words suggests that the Dûnyain conditioning is not actually making their souls free. I think the condition makes the Dûnyain into predictable, semi-soulless machines that the No-God can puppet - just like skin-spies but better. view post


Kellhus, his divinity, and his "good guy" status. posted 16 March 2008 in The Thousandfold ThoughtKellhus, his divinity, and his "good guy" status. by Nerdanel, Peralogue

I think Kellhus's motivations are exceptionally clear and simple for a human: Kellhus wants to control all circumstance around him. Everything he does is with the aim of making himself the master of his own destiny, to not be one moved but a self-moving soul. Since the Three Seas are so complex, I expect Kellhus to start a vigorous standardization operation so that everything stays nice and predictable. He will make a world in which a cog is forced to behave exactly the same as every other corresponding cog, and if a cog doesn't toe the line well enough, the secret police will come to take it away.

It's ultimate freedom for Kellhus and ultimate slavery for everyone else - but since Kellhus has been Conditioned to act that way, he is actually the most enslaved and predictable person of all to someone with sufficient information to know what makes him tick and sufficient brainpower to follow his thought patterns. Someone like, say, his daddy Moënghus who found that one Dûnyain isn't enough to turn something as complex as Three Seas into a manageable whole. As I've said before I think Moënghus faked his own death so that Kellhus would think himself free and become a predictable tool. And I think Moënghus is himself a tool too...

I think Kellhus is (in D&D terms) a textbook Lawful Evil character, while Cnaiür is textbook Chaotic Evil. They are both very evil but in a different way. view post


Akka posted 17 March 2008 in The Thousandfold ThoughtAkka by Nerdanel, Peralogue

hd25, there will be several more books. The next one is called The Shortest Path. It is book one of the Aspect-Emperor. view post


No-God's questions posted 25 April 2008 in The Thousandfold ThoughtNo-God's questions by Nerdanel, Peralogue

I've been reading up on the Sephiroth and Kabbalah due to the mention in this thread, and I think it's definitely relevant and may have far reaching connections to the Three Seas metaphysics.

Of particular note is that that diagram is called the Tree of Life. You may have noticed how trees (with or without leaves) keep appearing in the books in contexts full of symbolism. For example in Kellhus's vision while hanging from a dead tree on the circumfix, I think the animal-human thing is Kellhus himself and the leafless tree under a starry sky is the No-God. Now make a connection between the stars behind the tree/the nodes of the Kabbalah [url=http://en.wikipedia.org/wiki/qliphoth:k7pcphvx]Qliphoth[/url:k7pcphvx] (see the link)/the chorae embedded in No-God's carapace. I think what we have here is an example of a truly inhuman villain.

And as for how the No-God fits into the metaphysical scheme of things, I think he's the evil opposite/shadow of the positive aspects of divinity represented by the Tree of Life. He's an embodiment of the qliphoth, the Anti-God, the Tree of Death.

By the way, has anyone else noticed that between monotheism, polytheism, and monotheism-polytheism synthesis there hasn't been a mention of a dualistic religion yet? I think we'll see dualism have its comeuppance, and the real theological truth is a synthesis of monotheism, polytheism, dualism, and pantheism, where all four approaches are true but not the whole truth. I think we'll even get to include atheism in the mix on the basis that the "gods" are just incredibly powerful extradimensional entities that have to obey the normal laws of magical physics same as everyone else.

I think there are a lot of connections, but Kabbalah and qliphoth in particular is such a vague and contradictory subject and not particularly well represented in Wikipedia I don't think I'll continue this post. view post


Kelhus vs ... posted 02 July 2008 in The Thousandfold ThoughtKelhus vs ... by Nerdanel, Peralogue

I would like to see Kellhus vs. Lord Foul. Evil genius vs. evil genius. Both have a very different style though, and ít would be interesting to see them collide. view post


No-God's questions posted 02 July 2008 in The Thousandfold ThoughtNo-God's questions by Nerdanel, Peralogue

It's funny how differently people interpret the character of the No-God. I for one don't think he was enslaved by the Consult. Rather I think the Consult tried to enslave too mighty an entity and got themselves enslaved. If the No-God had been merely a superpowered attack dog there wouldn't have been all these mentions of serving it.

And as I said, I think the TREE in the vision was the No-God. view post


The terms Wizard vs. Sorceror posted 10 July 2008 in The Thousandfold ThoughtThe terms Wizard vs. Sorceror by Nerdanel, Peralogue

I suppose we will have "sorceresses" in Aspect-Emperor...

Also, I wonder what the term "witch" meant to the Nonmen. It clearly wasn't a female spellcaster, unless the Nonmen use "king" to mean "queen" and I very much doubt it. Perhaps witch meant a user of evil or forbidden magic and only later came to be associated with women by humans. view post


Whatever happened to Mallahet? posted 12 July 2008 in The Great Ordeal [supposed]Whatever happened to Mallahet? by Nerdanel, Peralogue

I think it's clear that Mallahet = Moënghus. The identificating marks are just too specific for me to think otherwise.

I think Kellhus, not having heard of Mallahet, could not connect the dots and ended up dangerously underestimating his daddy. He guessed that Moënghus was a weak Cishaurim both magically and politically, when the only reason Moënghus wasn't the Heresiarch was that he had been born a foreigner. We have accustomed to Kellhus always being right about people but his past record doesn't mean he's incapable of being wrong.

Also, Moënghus was careful to keep his face disguised beyond darkness and falling water as much as possible, which would have made things difficult for Kellhus. On the other hand, snakes may have bad vision, but their sense of smell is formidable - something Kellhus didn't know or didn't think of. Kellhus's scent could presumably tell Moënghus a lot of what he thought he was hiding. I think Moënghus also recognized skin-spies by their distinctive smell and not by their voices like Kellhus guessed.

As for how easily Moënghus died, I think that strongly implies that he didn't and instead faked his death. Someone as strong as Mallahet should have been able to put in more of a fight. I think the explanation is that Moënghus was possessing someone else from afar and also keeping up a constant illusion that the person was himself. Kellhus wouldn't have sensed a thing because Moënghus used Cishaurim magic to do it. Moënghus could also have been inserting thoughts into Kellhus's head, something that Kellhus wouldn't have been able to sense either. It really is quite convenient that Kellhus teleported away without staying to look at the face of the corpse and before his daddy actually died. That could be mindcontrol or just arrogance. Either way, it's important to remember that Moënghus invited Kellhus in and obviously gave a lot of thought for planning the meeting.

There is also a quote somewhere that suggests that Moënghus might be able to teleport. Namely, I think it was he who made the unprovoked attack on the Scarlet Spires in order to draw them to the Holy War Maithanet would later incite. view post


Whatever happened to Mallahet? posted 16 July 2008 in The Great Ordeal [supposed]Whatever happened to Mallahet? by Nerdanel, Peralogue

Quote: "TDTCB":rhi1d86r
Xerius sensed the Grandmaster stiffen next to him. "Emperor," the sorcerer murmured, "you must leave at once. If this is truly Mallahet, then you're in grave danger. We all are!"

Mallahet... He had heard that name before, in one of Skeaös' briefings. The one whose arms were scarred like a Scylvendi.

"So three [Imperial Saik sorcerers] are not enough," Xerius replied, inexplicably heartened by his Grandmaster's fear.

"Mallahet is second only to Seokti in the Cishaurim. And only then because their Prophetic Law bars non-Kianene from the position of the Heresiarch. Even the Cishaurim are fearful of his power!"[/quote:rhi1d86r]

My point is, Moënghus is actually extremely strong in the Water. As traditional enemies the Nansur and the Kianene have a lot of reason to keep themselves up-to-date on each other. Achamian was an outsider to their conflict, and while he was good at general knowledge he had had no reason to concentrate on learning about the internal politics of the Cishaurim. As Kellhus learned from Achamian, not Cememketri, he might not have heard about the power of Mallahet and what Mallahet looked like. But he didn't, and so his guesses about Moënghus at their final confrontation were that much less accurate.

About teleportation, that is something Kellhus figured out after brief study. Moënghus has had decades to make up new spells. There is nothing that says that teleportation is a Gnosis-only thing. Indeed, Kellhus developed his teleportation based on the Cants of Calling, and all three branches of magic have some form of long-distance communication. view post


Whatever happened to Mallahet? posted 17 July 2008 in The Great Ordeal [supposed]Whatever happened to Mallahet? by Nerdanel, Peralogue

Kellhus is not omniscient. In his discussion with his father he guessed a lot of things and Moënghus didn't say if he was correct or not. Kellhus's estimations of Moënghus's strength could have been entirely wrong while Moënghus smiled inwardly about how he had managed to mislead his enemy into underestimating him.

Kellhus thought that the Dûnyain had bred themselves free from most passion, but it could also be that they had simply became masters at repressing themselves, while their passions remained bottled up inside of them. For all his insight, Kellhus isn't good at questioning himself and his assumptions. He is even proud of having been Conditioned!

By the way, can someone please point me to the scene where Eleäzaras thinks about the Cishaurim attack on the Scarlet Spires that killed the formed Grandmaster? I can't remember where it was. view post


Whatever happened to Mallahet? posted 18 July 2008 in The Great Ordeal [supposed]Whatever happened to Mallahet? by Nerdanel, Peralogue

The scene with Eleäzaras after Mengedda isn't the one... I've noticed that Bakker is one of the harder authors to find specific quotes from. I think it's the frequent POV changes and opaque chapter titles along with the amount of internal action that is not particularly dependent on plot or location and therefore doesn't develop memory connections to such in my mind. view post


Whatever happened to Mallahet? posted 28 July 2008 in The Great Ordeal [supposed]Whatever happened to Mallahet? by Nerdanel, Peralogue

I still don't have the quote that would shed light on the teleport issue, so I'm tackling a related issue behind the theory that Moënghus faked his death.

I'm going to believe Moënghus when he said that Maithanet simply wasn't good enough and he wanted the aid of a full-blood Dûnyain, since otherwise he doesn't have any conceivable motivation in summoning Kellhus. The only place Moënghus could get a full-blood Dûnyain is Ishuäl. The problem is, the Pragmas want nothing to do with him and definitely do not have his best interests at mind after all those who have known Moënghus, and are thus able to receive dreams from him, are forced to commit suicide to preserve the hermetic purity of Ishuäl.

So the Pragmas decide to send Kellhus as an assassin. Of course they know that they cannot control him after he leaves their clutches, but they are intimately familiar with Dûnyain psychology and know that outside of the strict hierarchy of Ishuäl, Dûnyain do not play nice together. Kellhus and Moënghus would be natural enemies, neither settling for less than ultimate power and only using each other as disposable tools. In that kind of struggle, the advantage goes to the one who stabs the other in the back first. The details of the battle would be unknowable due to the Pragmas having no knowledge of the outside world, but Kellhus would have a decent chance of winning, and more if Moënghus had been changed by the world to be foolish enough to think that Kellhus would happy to serve him. Moënghus may even have requested specifically for his son just to give the idea that he had lost his heartless Dûnyain edge.

If the Pragmas had judged it likely that sending Kellhus would actually help Moënghus rather than get him killed or force him to kill Kellhus, all his efforts having gone to naught, I think they would have rather killed Kellhus than sent him to help Moënghus.

But Moënghus is familiar with the Dûnyain and could predict the Pragmas' action and in fact counted on it. Moënghus thinks he can manipulate events so that he can get around either being killed by or being forced to kill Kellhus. The solution is arranging a fake death for himself so that Kellhus no longer seeks Moënghus's death and reverts to acting like a normal Dûnyain set loose - and a Dûnyain is an utterly predictable being if one is smart enough to follow his train of thought, like Moënghus is. Kellhus will be the Aspect-Emperor of the entire Three Seas - and Moënghus the person who can predict what he will do and guide him from afar by initiating events and rumors - and if that isn't enough he is also the person who can cast mind-control and illusion sorcery (as well as teleport) without Kellhus or his Gnosis-using sorcerers having any idea that anyone is doing anything. And mind-control has the property of making one think that the inserted thoughts are one's own... view post


Why was Khellus.... posted 11 August 2008 in Author Q & AWhy was Khellus.... by Nerdanel, Peralogue

I've been thinking that Mekeritrig is actually an important force manipulating events in the shadows (even if he has no clue about his own plans much of the time and has to rely on minions to remind him what he was supposed to be doing). Mekeritrig's enouncter with Kellhus was an unlikely thing, and I don't think it was an accident. I think Mekeritrig's purpose was to test Kellhus strength and also to teach him that Sranc, Nonmen, magic, and the No-God are real, a lesson which would have far-ranging effects on Kellhus's future path and likelihood of survival.

I think Mekeritrig is planning the final defeat of the Inchoroi and is going about it in a very circuitous manner that lets the others do the fighting and dying for him. Humans got the game of benjuka from the Nonmen, after all. view post


Skaeos...huh? posted 23 September 2008 in The Darkness That Comes BeforeSkaeos...huh? by Nerdanel, Peralogue

There was, I think in the next book, a scene where Xerius reveals his reasons for suspecting Skeaos.

I think this board doesn't do spoilers, but anyway, I think I can say openly that you're being right... view post


Simas Question posted 13 January 2009 in The Thousandfold ThoughtSimas Question by Nerdanel, Peralogue

I'm just rereading the series and I think the early parts of TDTCB definitely hint that Simas is a skin-spy. One common thing with skin-spies I have noticed that they don't bother to act out the effects of age and infirmity that rigorously. Nautzera envies Simas of how he still has good eyes and can read for himself. Nautzera is also aware that Simas is only faking his niceness to his students to gain their trust. view post


Anasurimbor Kellhus and Jesus Christ posted 16 February 2009 in General DiscusssionAnasurimbor Kellhus and Jesus Christ by Nerdanel, Peralogue

Inri Sejenus is Jesus, Fane is Muhammed, and Kellhus is the Antichrist (or perhaps the False Prophet).

Though, I think it can be good for Christians to take a critical look at what they believe and why they believe it. view post


The No-God and his carapace posted 21 July 2009 in The Thousandfold ThoughtThe No-God and his carapace by Nerdanel, Peralogue

I've been thinking about the significance of the No-God appearing in a chorae-studded carapace in the middle of the whirlwind. I think it was all very pragmatic.

The benefits:

The whirlwind stops all physical projectiles as well as people trying to get close. It is unknown if this affects people wearing chorae; it might, but on the other hand the whirlwind appears to be a physical effect even if caused by magic.

The fact that the carapace is flying stops anyone wearing a chorae and thus unable to use magic from reaching it.

The hard and thick carapace again stops all material weapons. It also deflects chorae.

The embedded chorae nullify offensive magic from every direction, both against the No-God's person and the carapace.

The result: The No-God is invulnerable to physical melee weapons, physical ranged weapons, magic, and anti-magic. His undoing was that lasers fit into none of those categories...

The drawbacks:

Now this gets more speculative...

I think the metal of the carapace stopped the No-God from using his own physical sight.

I think the eleven chorae served as barriers to the No-God's magical sight of the Onta. I'm not sure what they did to his ability to cast conventional spells, although they sure didn't help. Perhaps chorae just can't handle spells that are powerful enough like the No-God's whirlwind or perhaps they suppress spells in their vicinity but allow them to pass through.

("WHAT DO YOU SEE? I CANNOT SEE.")

I think the problem with the whirlwind was that it was indiscriminate in its effect and had to be aimed away from his own troops in order to avoid friendly casualties, something that was hard to do while blind, not that it mattered that much in the end.

This gets us to the issue of how the No-God was able to navigate around at all under normal circumstances. I think the answer is that he had a third kind of sight available to him. He could reach to the direction of the Outside, bypassing the metal and chorae surrounding him, and from the Outside to the heads of Sranc and similar creatures. He could control what they did and said, and most importantly, see through their eyes.

The drawback of THAT was that if all the suitable creatures in the area found themselves suddenly blinded by, say, a powerful sorcerer casting a simple blindness spell over a whole enemy army, the No-God would have been blinded to the last kind of sight available to him and essentially a sitting duck. I think that's what Seswatha did and why the Sranc clawed their eyes in Achamian's dream.

It's the old story where something seemingly unstoppable turns out to have a small but fatal weak spot. In this case the No-God could have avoided his defeat if he had been aware of the problem, but it looks like he failed to consider all possible factors.

(And yes, I think the No-God would likely be salted on direct contact with a chorae. I think he would explode in a shower of salt much like a Ciphrang, since I think he's basically the same type of being, just far more powerful than the sort Iyokus can summon.) view post


Magical strength - variable? posted 21 July 2009 in General DiscusssionMagical strength - variable? by Nerdanel, Peralogue

I'd say that strength in Gnosis is related to one's intelligence and capability to handle complex cants. In theory any one of the Few could cast any spell, but those of lesser talent can't wrap their brain around the harder ones. For example, most people just can't handle the confusion of using two inutterals, since that would demand them to think three different thoughts at the same time.

Hypothetically, the power of magic goes to infinity, but the limits of human mind become unsurpassable sooner or later for everyone. view post


A P&P RPG for PoN...how would you do it? posted 22 July 2009 in General DiscusssionA P&P RPG for PoN...how would you do it? by Nerdanel, Peralogue

I'm going to base this post on D&D since that's what I'm familiar with and because it fits.

Base game

Eärwa seems most compatible with D&D 3.0 but 3.5 has various minor fixes.

I recommend using 3.5 but un-nerfing Whirlwind Attack to its 3.0 glory and possibly even beyond. Whirlwind Attack has steep prerequisites anyway. We should allow it to be combined with other feats, if for nothing else than to have fighting like a Kellhus (Whirlwind Attack + Flurry of Blows) a theoretical possibility.

Just go to the trouble of specifically forbidding the bag of rats Whirlwind Attack exploit if you have the sort of players that like to do that kind of thing.

[url=http://www.d20srd.org/index.htm:2r8zyt4m]A handy reference[/url:2r8zyt4m]

General

Eärwa is a low-magic setting. Even a simple +1 sword would be a huge deal to acquire and something even the Great Names of the Three Seas wouldn't normally own. Witches and Nonmen are the only ones with the skill to create magic items of any sort. Of the two, the witches are decidedly underground and usually low level, while the Nonmen are few, far away, and not interested in selling.

As often happens in low magic settings, magic is the king. The chorae are the sole counter to that. Chorae nullify all magic that would affect the target as long as they touch the skin as well as all magic that would affect themselves. If they touch someone with caster levels they deal 1d6 desiccation damage per caster level SQUARED, explaining why Inrau survived the touch while most sorcerers would have no chance of surviving.

Dûnyain

Treat the Dûnyain race as humans with the Paragon template.

The Dûnyain class is an improved version of the weak, weaker, weakest Monk class. A Dûnyain is basically a Lawful Evil Monk who can use Flurry of Blows with a longsword and also has access to some low-level psionic effects. There may be other buffs too, such as a full base attack bonus and more skill points.

Class skills of the Dûnyain include Bluff, Diplomacy, Intimidate, Concentration, Autohypnosis, and Knowledge (any), among others.

Dûnyain commonly use psionic powers like Offensive Precognition, Defensive Precognition, Offensive Prescience, Detect Hostile Intent, Psionic Charm, Mindlink, Read Thoughts, Psionic Suggestion, Call to Mind, Conceal Thoughts and along those lines. They are completely unaware that what they're doing is actually a form of magic with themselves as the source instead of the Outside, so that they are unaffected by Chorae.

Probability trance is equated with Psionic Focus. Dûnyain can take psionic feats that allow them to expend their Psionic Focus for combat advantages.

Magic

Magic is the aspect of the rules that needs the most tweaking and has the most room for interpretation.

Some people in Eärwa are born with the gift for magic (manifests as permanencied Arcane Sight, except for the glowing eyes part). This requires taking a feat at the first level.

Anagogis:

Treat as Wizards who cast with Wisdom.

Spells are a subset of D&D spells reflavored to fit. For example, Fireball now has a dragon's head added to it.

Gnosis:

Treat as Sorcerers who cast with Intelligence and have no limit to spells known.

Spells are more powerful than D&D spells of a particular level. Gnosis users are able to use Arcane Fire like Archmages, but possibly with higher damage per spell level converted. They also have an ability analogous to Arcane Fire that allows them to form a protective shield around them from pure spell energy.

Psûkhe

Treat as Psions who cast with Charisma.

Their spell list needs serious overhauling. Their offensive powers tend to require making a ranged touch attack to hit (using Wisdom to modify to-hit), making them slightly unreliable, especially when combined with the poor base attack bonus progression.

Cishaurim have a 360-degree vision due to their snake familiars, making them impossible to flank and giving them the Alertness feat for free, but if the snakes are killed they become truly blind (except to magical auras) as well as suffering from backlash shock.

Other classes

Fighter: Very common and unchanged.

Rogue: Common and unchanged.

Barbarian: The class of choice for the Scylvendi.

Paladin: The Shrial Knights would be that in theory, except at the current state of things they are a knighthood of fallen paladins and blackguards and no one has any idea.

Cleric: Exists, but requires rare faith. Most people calling themselves priests are just Experts.

Bard: Rare since the fall of the Ancient North.

Monk: Rare since the fall of the Ancient North.

Player options

Players probably want to be on a similar power level, separating caster campaigns from non-caster campaigns, but that isn't required.

Eärwa offers many different options for adventure. Characters can play roleplay-heavy campaigns set in the courts of the Three Seas or go dungeon-crawling in the ruins of the Ancient North or anything in the between. I'm sure you can come up with the ideas.

For people with the feat that makes them one of the Few, there are many options for different corresponding to the different factions:
- Fight evil in the Mandate (in your timeline the Consult may not have vanished)
- Fight good in the Consult
- Fight for the emperor's empire in the Imperial Saik
- Fight for your own empire in the Scarlet Spires
- Hunt down the infidels for the Church and take levels as a cleric
- Be an "infidel" to the above in the Cishaurim
- Do missions for whoever pays best in the Mysunsai
- Or even become an independent Wizard if you manage to anger your own faction or want to start a game where everyone is against you

The players' choice of faction determines their game's general power level and who their enemies are. view post


About the Dunyain... posted 04 August 2009 in The Thousandfold ThoughtAbout the Dunyain... by Nerdanel, Peralogue

I think even the highest ranks of the Dûnyain are truly ignorant of sorcery. Otherwise Kellhus would have been able to sense the Mark on them and would have later made the connection. Of course it's possible he did and it just wasn't told to the reader, but I doubt it.

This erasing of information raises questions on just who was behind the thought processes that lead to the deliberate forgetting about the Outside and why. Honest search for the truth does not explain it. My theory is that the Dûnyain were a covert Consult organization so secret that even most of the Consult didn't know about it, even though its acts of assassination and sabotage had a massive effect on the war. I think Mekeritrig was likely the one responsible, but with his memory problems he doesn't remember it. He keeps notes though, and his meeting with Kellhus was no accident but part of his complex plan to bring about the triumph of the No-God and also to kill the last surviving Inchoroi. (The No-God is fine with the last part because of how incompetent the Consult has been. Kellhus didn't lie to Aurang about that.) Mekeritrig carefully constructed the Dûnyain society to resist change and guided the Dûnyain though magic wardings to Ishual, knowing that after a few thousand years his tools would have become refined and powerful indeed through the power of selective breeding while still remaining his tools.

Mekeritrig made the darkness that came before the Dûnyain in order to predict their reactions and thus control them, and by extension, control the world.

I like theories. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> view post


Incariol, what does it mean? posted 11 February 2010 in The Judging EyeIncariol, what does it mean? by Nerdanel, Peralogue

One possible way to ravel Incariol is as Inc-cara-iol where &quot;-iol&quot; is not &quot;hall&quot; but some sort of suffix commonly found in mansion names. (&quot;Or&quot; or &quot;ori&quot; would be hall.) Of?

Perhaps Incariol means &quot;Of Sky/Heaven/Emptiness Angel&quot; or something to that effect, but Achamian isn't suspicious because the name is vague enough that it could refer to a lot of things. (My guess is that it refers to serving the No-God.) view post


Celmomian Prophesy, Seswatha Dreams, and the &quot;Present&quot; posted 11 February 2010 in The Judging EyeCelmomian Prophesy, Seswatha Dreams, and the &quot;Present&quot; by Nerdanel, Peralogue

My theory is that the dreams about Seswatha's mundane life are FAKE and sent through sorcery from the present in order to send Achamian to Ishuäl without making him suspicious. I think the dreams were sent by Mekeritrig (a.k.a. Cleric) who remembered enough of the time of Seswatha to create an illusion of history good enough to fool Achamian and who had been in his long life at the location of Achamian's tower. Perhaps he even killed its original inhabitants.

Remember that Cleric was the one to introduce the Sohonc Coffers to the Skin Eaters. That particular &quot;idle conversation&quot; turned out to be crucial for getting the Skin Eaters go on such a dangerous quest. As it was, half of them declined even despite the rumored treasure.

As for Mimara, she was sent by Kelmomas at the behest of his secret voice. I think Cleric isn't the voice, but working together with it. I think the voice is the No-God's and Cleric serves him. I think the No-God, being the more powerful demon god, intervened at the end to free Cleric from Hell.

And yes, I think Cleric did stop during the fighting when he was &quot;lost&quot; in the tunnels to send a dream to the unconscious Achamian. Plausible deniability! Achamian had already seen him crouching over him when he had one of his Ishuäl dreams. If that had happened again, Achamian could start to suspect that Cleric was doing something more than just looking at him and hoping to see him suffer from nightmares. view post


*Spoilers* Traveller's identity posted 11 February 2010 in The Judging Eye*Spoilers* Traveller's identity by Nerdanel, Peralogue

I think the traveler was an agent of the empire, sent either by Kellhus or by Esmenet. I think the Skin Eaters were to wait in the town for Achamian and were told to protect Achamian and Mimara, which is why they carried them instead of leaving them behind, thus breaking their own Rules of the Slog. I think Kosoter was approached because he is a long-time follower of Kellhus's and has proven his loyalty and bravery. view post


Spoiler: Kelmonas' Voice posted 12 February 2010 in The Judging EyeSpoiler: Kelmonas' Voice by Nerdanel, Peralogue

I think the secret voice is the No-God pretending to be Samarmas in order to manipulate Kelmomas to do its bidding. The voice is very intelligent and sounds too mature and knowledgeable even for a half-Dûnyain child. view post


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