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Horses! posted 19 August 2004 in RPG DiscussionHorses! by saintjon, Auditor

If I have one gripe with rpgs at large it's the nonexistence/ ignorance/ impotence of horses. If we're collaborating on a game to really show the 3 seas life I think if it's at all possible we should try to get mounts in there. It seems extra important given the appropriate role Scott has given them in the Prince of Nothing. Scylvendi, Fanim and Shrial Knight peeps in the game would lose a major defining characteristic if there are no mounts.

Obviously it's not an easy thing to work out, mechanics and graphics wise or it wouldn't be such an absence, but if we could work out a way to make horse culture/combat part of this game that will be a huge success. view post


Horses! posted 19 August 2004 in RPG DiscussionHorses! by legatus, Auditor

Agreed. In DnD videogames, like Baldur's Gate or Neverwinter Nights, I always feel my paladins are missing something without access to their mounts. They tend to lose much of the knightly vibe I tend to picture them as having without a trusty steed by their side, and horses play an equally strong role in Scott's characterisations. How's a Scylvendi supposed to survive a long campaign on the barren Steppe if he can't drink the blood of his horse after all? <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) -->

In fact, I can't think of practically any RPGs that feature mounts. Daggerfall comes to mind--and the lack of horses in the sequal, Morrowind, was a sore spot with many fans, myself included--but other than that, I'm drawing a blank. view post


Horses! posted 19 August 2004 in RPG DiscussionHorses! by saintjon, Auditor

I heard back in the day they wanted to have mounts for World of Warcraft but that about all I've heard. In FFXI you have chocobos but they're jsut for fast combat-free transport (cop-out IMO) view post


Horses! posted 19 August 2004 in RPG DiscussionHorses! by legatus, Auditor

I completely forgot about MMORPGs, but now that I think about it, mounts do seem more prominent in them. I remember watching a video of WoW that showcased their flying mounts (I can only remember a gryphon off the top of my head, but I know there were more), and it looked like Blizzard was doing a decent job with them, but my interest in the game waned a little when I wasn't accepted into the beta test.

In WoW, they seemed primarily like means of transport as well though, albeit very neat ones. Ideally, I'd want there to be a much wider range of uses for mounts, like different combat machanics, advantages, drawbacks and the like. view post


Horses! posted 19 August 2004 in RPG DiscussionHorses! by JustifiedHeretic, Peralogue

awesome concept

Check out Ragnarok Online ( i know it seems like im pushing that game)

but the knights in that game have the choice to be mounted on pecopecos (which are their rendition of chocobo's kinda...giant tucan chocobos) it costs money to buy the mount and it reduces attack speed btu they learn a skill to even attack speed back out, its a very good concept. view post


Horses! posted 20 August 2004 in RPG DiscussionHorses! by Sovin Nai, Site Administrator

It would seem to me that a mount would increase attack speed. More maneuverability over a greater range, after all. view post


Horses! posted 20 August 2004 in RPG DiscussionHorses! by saintjon, Auditor

You can also apply the extra momentum of moving with over 1000 extra pounds beneath you to a damage bonus IMO, so long as you're moving. Being able to attack downwards is usually a further advantage, although one that would be nulled against other mounted combatants I should think. view post


Horses! posted 20 August 2004 in RPG DiscussionHorses! by legatus, Auditor

Quote: &quot;saintjon&quot;:1jhl8rt6
You can also apply the extra momentum of moving with over 1000 extra pounds beneath you to a damage bonus IMO, so long as you're moving.[/quote:1jhl8rt6]
Indeed. A concerted mounted charge with the combined momentum of many tons of horseflesh behind it should leave a trail of bludgeoned, trampled dead in its wake, much like a stampede. At least until they run up against a line of pikemen and the cavalry's own momentum ends up working against them <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) --> view post


Horses! posted 20 August 2004 in RPG DiscussionHorses! by saintjon, Auditor

which makes a decent motivator for a bunch of players to make Nansur legionairre type characters and gang up with polearms <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->. view post


Horses! posted 21 August 2004 in RPG DiscussionHorses! by JustifiedHeretic, Peralogue

hmmm so we could become an ultimate team....hmmmmm...i like this idea more and more hahaha.... w00t Conriyan Mounted Knights! view post


Horses! posted 18 July 2005 in RPG DiscussionHorses! by Cynical Cat, Auditor

Horses get the shaft in D&amp;D because you don't bring a horse into a dungeon, which is where the game's focus is. It is easy enough for us to do a better job of it with rules for the charge and the advantages of being of position. view post


Horses! posted 19 July 2005 in RPG DiscussionHorses! by saintjon, Auditor

D+D focus is only on dungeons if you actually listen to the books LOL. view post


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