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The metaphysics of Eärwa - some thoughts posted 10 November 2008 in The Thousandfold ThoughtThe metaphysics of Eärwa - some thoughts by Thorsten, Candidate


(your nick sounds rather Elvish actually - although in Sindarin compounds long syllables typically shorten, so Tolkien would most likely have made that rather Mithfanion)

To address your questions:

Would Chorae not also ward off a sorcerous attack on the No-God in his carapace?

Yes, I guess they would do that. The question is - would the No-God actually need that protection? I know sorcery can be very, very powerful - but different sorcerous schools can all cast meaningful wards to defend against each other. If sorcery is absolute belief of one person shaping reality, and the No-God's purpose is to shape reality in a far more comprehensive sense than any of the Consult could - would he not be able to create wards powerful enough? My impression is that the No-God is far more in danger from the God than from sorcerers and needs the Chorae for this reason.

1) If the No-God is warded off from outside intervention, how is he to know what the Consult desires from him?

First, I don't think he is completely cut off from the outside - he just has no direct awareness of it. It's a bit like the difference between being able to see a picture (i.e. being directly aware of it) and to have somebody describe it to you (i.e. indirectly) - the latter sort of works, but is far slower and moreover controlled by a second party - whoever describes the picture might lie to you. But I don't think that is the issue here. If my guesses are correct, then the No-God is a construct which is part Tekne. So his fundamental structure, his desires are built in as the Consult would have them. Like a human mind, the No-God would have a conscious part, in which he is self-aware, and an unconscious part, and deep down in the unconscious part, there would be the desires and goals specified by the Consult. In spite of being a much superior intellect and a much more powerful being, by virtue of being created with this set of desires, he could not do anything but share the goals of the Consult - even when he takes command of the Consult, they would always know that he shares their goals, even when they cannot even remotely understand in what ways he works towards them.

2) How can the No-God change the shape of The Outside?

Well, starting from The many regions of the Outside then represent diminishing levels of objectivity where circumstances yield more and more to desire we can infer that the Outside is usually shaped by belief ('desire'). Personalize this belief, and you get the God, which by his very nature defines the Outside. The No-God is in my view just an artificial mirror-image of the God, but of the same principle. So he shapes the Outside by artificial belief. Personally I don't know how to create artificial belief, but then, I'm not an expert in Tekne or Gnosis. <!-- s8) --><img src="{SMILIES_PATH}/icon_cool.gif" alt="8)" title="Cool" /><!-- s8) -->

3) What do you make of the fact that the only known weapon to him any harm is The Heron Spear, which is in fact an Inchoroi weapon? The Heron Spear being an original Inchoroi and thus non-sorcerous weapon would explain why it can harm the No-God, since the chorae cannot protect him from that.

Well, I'm not sure if I would make anything too profound out of it. The problem is like this - I don't think (Chorae or not) that sorcery could harm the No-God. Thus, you wish to destroy a floating, armoured metal carapace. How? By shooting arrows? Hardly. By somehow floating up and banging it with a sword? Not really. A beam weapon like the Heron Spear which has a powerful effect and yet can be fired from the ground is about what you need. I guess a surface-air missile would do equally well, but that kind of weapon was not around. If you think of it, there are not so many weapons around which could crack open the carapace at all.


Time will only tell if this is the direction Bakker will take.....unless you apply the principles of causality.

Well, given that Scott for a while posted in this place, I could not help remembering a mean trick I used when I was a gamemaster. I posed a riddle without having any idea about its solution - it was just cool and mysterious. Then I would wait and observe the players discuss. And from the best ideas they could come up with, I would construct my solution. Which quite often were better than mine - and moreover, the players were very happy that they could 'figure out' such a difficult riddle... So, there might be a possibility that what people write here actually influences the eventual answers <!-- s8) --><img src="{SMILIES_PATH}/icon_cool.gif" alt="8)" title="Cool" /><!-- s8) --> - which makes it even more complicated. view post


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